Showing posts with label quentin tarantino. Show all posts
Showing posts with label quentin tarantino. Show all posts

Monday, July 29, 2013

Three big lessons I've learned about writing


So I've got a draft of the first novel done, and I've gotten some feedback from friends. It's been surprisingly positive. I say 'surprisingly' because writing the book was a slow and difficult writing process, and getting it above novella length has been a struggle. Being much more used to writing screenplays, I knew that there would be a learning curve, and that by the time I got to the final book I would know a lot more about writing, knowledge that I could then apply to revising the earlier volumes. (I'm not gonna think about publishing – self or otherwise – until I'm sure the books are as good as I can make them.)

Now I'm starting to write the second book, and I find it's flowing a lot better. Thinking about why that might be, and thinking about things that I and other people have written, has made me think about some lessons that I've learned about writing.

These are lessons I learned by doing. Some of this is stuff that I've always believed but couldn't articulate until now, and some of it is stuff that I learned only after making mistakes.


LESSON ONE: Your character needs to be active. He or she needs to have a goal, and be willing to do something to achieve it.

The biggest mistake that people seem to make when they first start writing is having a character who doesn't do anything, who is introverted, alienated, lonely, and passive.

Everybody does this when they start writing. Everybody. Even people who are proudly anti-art and anti-independent in their tastes, who never watch a movie with subtitled dialogue that isn't spoken in Klingon or Huttese, seem to want to write an Antonioni film on their first attempt. If they ever go to film school or take a writing class, and have to read or watch the equivalent efforts by their fellow students, they would probably discover how boring that is for the audience, and it might make them realize that their own version is probably just as bad.

Why do new writers tend to fall into this trap? I can think of two possible reasons. One is that, as a new writer, you are trying to Express Your Personal Self, and writing is an internal process anyway. So it just feels good to write a character who is caught up in his or her thoughts, cut off from the world.

The other, and much worse, reason is that they allow themselves to think that being weak and passive and doing nothing is somehow … deep. I'm not sure how this attitude caught on. Once upon a time, even punks and hippies and grungies wanted to actually do things and make things. But nowadays I notice that a lot of people – especially on the Internet – really can't identify with anyone who had a dream and put in the effort to make that dream come true.

Somehow the people who strive and aim high, and pick themselves up when they fall, are the villains that deserve scorn whenever they do even a single thing wrong … while the people who just sit back and do nothing but complain about everything have somehow convince themselves of their own superiority.

All I can say is that when I was first trying to teach myself to write screenplays, I tended to look at movies that I liked, and try to figure out how they work and what made me like them. I know that many other people have done that also, but it might be less common than I thought it was. How else to explain why people who take pride in only liking genre films – movies about characters who DO THINGS – keep wanting to write dramas about navel-gazers who are helpless and passive?

When people write, they reveal a lot about their own psychology. People who are unambitious, and see life as one big conspiracy against them that they can do nothing about, are unlikely to be able to lead a main character through the process of changing the world. The people who write one page of something, and then can't think of what happens next, are perhaps struggling to understand how a person might go about making things happen.

Sometimes I hear people say “Well, I want to write about character rather than plot.” But here's a secret: Plot is what reveals character. What your character does to achieve a goal, how s/he treats people, how s/he responds to challenges … those are the things that reveal character. Not just sitting around spouting monologues.

So if you're thinking about writing about a character who does nothing, try writing about a character who does something. If that's not true to who you are, then watch some movies or TV shows, or read some novels or comic books. See how fictional characters respond to stuff, and try to learn from that. Study some successful models and try to follow them. Get your character off the sofa, wipe the streaked mascara off her face, and send her out on a journey!

And just having your character do what other people tell him to do? Not quite enough. It's a step in the right direction, but it's not quite enough. Ever heard of the “refusal of the call”, that Joseph Campbell moment when the hero doesn't want to accept the mission he's been given, before eventually agreeing? Until now, I never thought about why that trope is there. But now I realize why it works: It shows the character actually doing something. By choosing the life that's familiar to him over the one that's being presented to him, he is taking a stand. And when he decides for himself that the mission is actually important and that he is willing to take the risk – often for personal reasons other than the ones initially presented to him – he is again taking a stand. Without this element, the character is merely a pawn.

I've certainly written – and even filmed – scripts about a character who is introverted and alienated, as a vessel for my own feelings at that particular stage of my life. So I can't be too smug about this. However, a trick I used to compensate was to surround my alienated protagonist with more assertive and colorful characters who get pulled into his or her orbit.

Which brings me to ...


LESSON TWO: Your character should have, or make, friends.

I'm calling this a “should” rather than a “needs to” because it's certainly possible to tell a decent story about someone who is alone on his or her journey. However, it's damn hard to do this well.

And why do you want to? When have you ever seen a movie that you liked, that did this? I guess it gets back to the “I'm alienated, no one understands me, so I'm going to write about loneliness” approach again, so I won't repeat points I've already made, except to add one thing: Stories with multiple characters are more interesting.

You know how a lot of people say that TV is now better than movies? Why might that be? One reason is that there's more time for big story arcs, but another reason is character. A modern TV drama tends to have an ensemble of characters, each of whom gets his or her moment in the sun, and viewers often have a particular character that they love (or hate).

An important thing about writing for an ensemble, rather than a solitary protagonist, is that you have to write characters who aren't you. Rather than just having a sullen loner who is meant to represent your own sad-sack viewpoint, you have to imagine characters who stand on their own merits as fictional creations, who have their own hopes and dreams and quirks and strengths and weaknesses.

Maybe it's just me, but I always liked movies where there was a gang. I always liked it when there were a lot of characters with different abilities or personalities. You know, obscure arthouse fare like Star Wars and Aliens and, I don't know, The Goonies.

Having a gang means that your characters can talk to each other about the plot. When something happens, they can all have different reactions. The brave one, the fearful one, the smart one, the naïve one, all can have different perspectives on the action. Also, you can split them up and send them off on different subplots. This might be a challenge if you have difficulty coming up with one plot, let alone two or more, but that's part of why you should try it.

What can I say … As a writer, I guess I've always found the Wizard of Oz template more appealing than the Eraserhead template. Even though I like both of those movies.


LESSON THREE: Having a story is more important than having themes or a message.

You might be expecting me to drop the Sam Goldwyn quote “If you want to send a message, call Western Union,” but I personally think that's too cynical and discouraging. Film and literature are certainly capable of having something to say.

I prefer a quote from Orson Welles, who said that “most movie messages … could be written on the head of a pin.” I take that to mean: you can put a message in a movie if you want to, but it won't actually amount to that much. It won't be as important and earth-shattering as you think it will.

There certainly have been moments when it seemed like movies could change the world. The late 60s/early 70s has been widely hailed as such a period. I would argue that the late 80s through the 90s – an indie-friendly period stretching from Blue Velvet and Do the Right Thing all the way up to Fight Club – was another one.

I'm not sure we're living in a time like that right now. Maybe once upon a time it was oh-so-shocking if a movie made a political statement or criticized something about our society. But now we have blogs, talk radio, and entire cable TV channels devoted to decrying how much worse things have become since … well, since the last time people said how much worse things have become.

With indie cinema seeming to become ever more marginalized by franchise Goliaths, I don't really like to discourage anyone from consciously putting a personal philosophy or political viewpoint in their scripts. However, I'm not sure any philosophy is likely to be compelling enough to compensate for the lack of a decent story.

First of all, with all the chattering going on out there on the Internet, the chance that you genuinely have an absolutely unprecedented opinion about something is somewhat low. If you think you do, then by all means go for it. But you can't just (to paraphrase Team America) read the news and then repeat it like it was your own opinion.

And usually what people have to “say” is grouchy and negative. Every once in a while we get an Amelie or a Ferris Bueller's Day Off or something that tries to convey a positive philosophy, but usually we get A Hard Hitting Satire rooted in anger. To some degree that's the rebellious spirit of youth and/or art … but man, we are so knee-deep in that toxic negativity now. It used to be a brave thing to create art that challenged the status quo, but that hostility is now so omnipresent that it has become the status quo.

For me the absolute worst is when people write a script or make a film that merely exists to criticize something ephemeral ... like a particular politician or celebrity who's going to be out of the limelight before you know it anyway, or a current pop-culture trend that you find annoying (often for no better reason than that it differs from the pop-culture of your own childhood). When I see something like that, I tend to think: Come on, dude. You had a chance to make something cool. You could have been part of the solution. Instead you gave the problem free publicity.

I guess it's easy for me to say all this stuff now that I'm more experienced. I've done much of the above, and have now gotten it (largely) out of my system. Maybe people need to do it wrong first, not just for practice but because you need to get those things off your chest somehow. But what motivated me to write all this up was encountering a lot of scripts recently that are about self-absorbed inaction.

Two decades ago, indie filmmaker Hal Hartley complained about the “empty formal posturing” of suburban film students trying to make urban gangster films. He said that, instead, they “should be writing stories about sitting on their couch watching gangster films.” But since then, we've gone so far in that direction. We've had so many Kevin Smith and Quentin Tarantino wannabes who've embraced the “dude, we can make a whole movie just about guys in one place talking” aesthetic of both directors' debut films without demonstrating the wit or cleverness of either. Spouting opinions has become a substitute for actually doing anything or having any ambition.

So I think a little of the “formal posturing” that Hartley complained about 20 years ago – understanding how drama and storytelling and genres work, rather than just snobbily rejecting them or nerdily critiquing them – would go a long way toward making off-Hollywood scripts and movies better.

And novels, too. Speaking of which, time to get back to work ...



Friday, July 12, 2013

Quit your griping and start your typing: Or, the future of art and storytelling and stuff


As both an independent filmmaker and a punster, it's tempting to refer to the recent July 4th holiday as Independent's Day. But this year, for me at least, the label fits.

As I've mentioned before, I often attend events at Visual Studies Workshop, particularly their screenings of old 16mm short films. Their most recent screening was July 5, and had an Independence Day theme.

I'd been in kind of a creative rut recently. I still wanted to complete the books I was trying to write, but I was wondering if my heart was still in it, or what I would do with these books when they were done. I still considered myself a filmmaker at heart, but the complexities of low-budget moviemaking are not to be treated lightly and I wasn't sure if I was quite ready yet to re-enter those waters.

Anyway, at the VSW event, I inquired about a two-day course they'd announced for that weekend called “Performing Books”. I wasn't sure what this course was about, but it seemed to have something to do with combining elements of literature with elements of film/video and live performance. It seemed like it might offer a way to bridge these two worlds in which I was trying to rekindle my interest.

I hadn't had a weekend completely to myself in a long while, and I was looking forward to spending the holiday weekend catching up on things and trying to get back into my writing. I wasn't sure I wanted to give up 16 of those hours. But my gut feeling was that I should take this course.

And I'm glad I did, because it rekindled my creativity. The teacher, Tate Shaw, showed some different types of unconventional books that artists have made, and also showed some videos of various artists who had combined live readings with multimedia. A few of these were by people I knew of – Marina Abramović (the subject of The Artist Is Present, a documentary that was shown at the local High Falls Film Festival), Laurie Andersen, and of course Crispin Glover – while others were new to me.

I didn't “get” absolutely all of the work being shown, and some of it was the kind of stuff that my college-age self would have sneered at as pretentious and boring. But years after college ended, as a working adult studying this stuff by choice, I now appreciate why less accessible forms of art exist. The whole point of it is to challenge you, to make you think, to see things from a different angle. Even if you don't “like” it, it's good for you in a way. And it made me excited about my own work again, because it caused me to think of new ideas and new approaches.

The timing of this class was perfect. It was a case of one door opening when another closed.

Because some time earlier that week, I happened to vist the sci-fi website io9 for some reason. I have a love-hate relationship with that website – there's some fun and interesting stuff there, including science news and some good articles about writing ... but also some snarky junk, especially in the user comments. Anyway, one of the headlines was “When is the right time to finally give up on a series?

My patience with nerd negativity had been declining for several years now, but against my better judgment I clicked on this link. As someone who was trying to write a book series, I thought I might get some insight into what elements make a series work, and what mistakes cause the audience to lose interest.

But when I read the page, I saw no insights into the art or craft of storytelling, or appreciation for the challenges of doing it well. All I saw was one fan grievance after another, as nerd after angry nerd listed a series they hated and the moment they gave up on it, and how as a result they now hated Stephen King or Orson Scott Card or whoever.

The one halfway thoughtful comment I saw was from someone named Rob Bricken, writing under the handle of Superman villain “mxyzptlk”:

“Maybe a better question is why we persist in keeping up with stories that have long ago made us question "Why am I keeping up with this?" ... maybe completism is a geek flaw — we're continuously drawn back to a flawed storylines [sic] because they tap into our weakness for identifying flaws, and that coupled with our completist tendencies make for craptastic bait we have a harder time ignoring than taking.”

I would have liked to take that observation as something constructive – that fans have the perfectionist mind of an engineer or programmer, and have an instinct for spotting bugs. More cynically, though, it seemed to indicate that these people just like to complain and criticize.

And that was the moment when I finally realized that this was not the audience I wanted to reach out to. This was not the community I wanted to be part of. Not when there are other communities of artists and DIY-ers and even some 'normal' people with minds more open than they get credit for.

Prior to that, I'd been thinking about why I originally wanted to make movies, and why I was so passionate about science fiction and fantasy when I was younger. Cinema was something that entertained and excited people ... and if it didn't, that just inspired the restless and creative souls to want to create their own original visions and put them on screen. At the same time, the sci-fi fan community seemed to be a haven of smart and friendly people in an otherwise brutish world.

But something seems to have gone sour. It's weird because I don't think fans have ever had it better. The biggest TV shows in the world right now seem to be Doctor Who and Game of Thrones, and maybe Sherlock. Every halfway decent drama on TV nowadays, genre or otherwise, has gone the Lost / Babylon 5 route of epic story arcs that span multiple seasons. Every tentpole studio movie seems to be based on an established franchise and marketed to the Comic-Con audience.

So I don't completely get where this growing anger is coming from. However, I do get the sense that Hollywood isn't liked right now. The studios seem to be putting more and more eggs into fewer and fewer baskets, trying to please everyone and instead pleasing no one. Their losing strategy in the last couple years has been as follows:

  • Instead of ever making an original movie, just buy an obscure property whose core audience is very small, but also very vocal and determined to create bad publicity
  • Hire an auteur director who will want to put his own original stamp on the property, thus alienating the aforementioned core audience
  • Spend so much money on the film that it will have to be an all-time blockbuster just to break even
  • Produce a really generic marketing campaign that doesn't tell you what the story or premise is, or why you should see the film, instead relying on the obscure brand to sell itself
  • Generate nothing but apathy or hostility from the fans (who don't like auteurs), the critics (who don't want to see an auteur wasting his talents on a remake of something), and the general public (who don't know what this thing is or why they should care)


A similar formula admittedly worked for the Lord of the Rings and Pirates of the Caribbean movies, but recent attempts to duplicate those successes have grown ever more futile.

There also might be a class resentment of some kind. I never fully appreciated how deeply Hollywood directors and actors are hated right now until the recent backlash against Zach Braff. If you somehow haven't heard, the former sitcom actor recently decided to fund a follow-up to his cult film Garden State by raising money from fans on the Internet (“crowdfunding” as da kidz call it nowadays). From the bitter backlash he received in some quarters, you'd think Braff was some pampered Tudor who bathed in a diamond-encrusted bathtub full of champagne and baby seals' blood, while raping orphaned migrant workers at the same time.

Most of the criticism of Braff I've seen essentially boils down to “Braff is in the Hollywood system, and therefore all-powerful and evil! He already has all the power and influence required to get a movie green-lighted and distributed by the studios!”

A cooler, calmer head might point out that if Steven freaking Spielberg has trouble making the movies he wants (his recent Lincoln apparently came within a hair's breadth of being made for cable TV instead), then maybe creative clout isn't that easy to come by in the studio system anymore. Nearly every name director who's been a major influence in my lifetime, from Steven Spielberg and George Lucas to David Lynch and Quentin Tarantino and Steven Soderberg and Kevin Smith, has been in the press recently bemoaning the difficulty of getting their movies made and/or announcing their imminent or eventual retirement from filmmaking.

In the midst of all this chaos and frustration, maybe it's time to ask: If Hollywood cinema is really that much of a dinosaur, then why are we still so obsessed with it anyway? We have video cameras, which are better than ever. We have computers. We have the Internet. What's wrong with just making something on a smaller scale, something you truly believe in, instead of trying to compete with the Goliaths? Do you just want to complain, or do you want to be part of the solution?

I can think of at least one person out there who might have the answer. There's a website called CrochetMe.com which, about five years ago, discussed the DIY movement and online distribution with a guy who crochets but also makes web videos. Here's something the guy said:

“I mean, let's face it, in the media there are now eight companies. ... Everything is becoming consolidated, so where there used to be lots of variety, there are now, like, ten giants and tons of tiny little villagers. And yeah, the villagers are going to start making their own stuff because the materials will be available to all of them, and we can't all just do things the way the giants want, because it does seep something out of your soul. I think it's absolutely true on every level of art that this is the worst of times and, like some guy might have said once, the best of times. ... we are now in a situation where everybody can do what they do. ... I will always give them credit for trying to find a way to steal Christmas, but this time they might not be able to. There's always been an independent side to the industry. And for this particular medium, I think it's going to be a lot harder for them to crush it.  .

“[A]t the end of the day right now, you can create something; what you can't usually do is make a fortune off of it. But ... it's not about, "... I'm going to be [a] millionaire without enjoying the process and the product." Ultimately, the artistic expression can't be squelched; it's just they'll try to cut off any avenues for that expression to be, shall we say, monetized in a realistic fashion. Like I'm saying, the sort of people who understand the DIY mentality are more about the doing than the having. So I think that ultimately, my advice is what my advice always is: Make stuff. ... Right now, because of digital technology, you can make crafty little movies, you can make crafty little things that go up for millions of people to see. ... It is no longer the time of sitting around and thinking about doing something.”

It's been five years since the guy gave that interview, and he's since been busy making other stuff but he probably still feels the same. And it seems to me that if that guy wants to crochet and do web videos as well as make Hollywood blockbusters ... and if Crispin Glover wants be a spoken word artist in between Hollywood comedies ... and if Zach Braff wants to crowdfund an indie film … and if George Lucas wants to retire and make experimental films in his garage … and if Ethan Hawke wants to do whatever it is he does … then what the hell is stopping the rest of us?

So I think the smart people are gonna be the ones who stop bellyaching about what Hollywood does, and how mainstream pop culture does this and doesn't do that, and are willing to embrace new technologies and new opportunities, and actually show people how it should be done.

And it doesn't even have to be a traditional movie. That used to be the dream – make a full-length movie and show it in a conventional theater to a live audience. But if that medium is dying (as it seems to be), there are other ways of telling a story. You can make a web series. You can write books. You can be like the folks I learned about last weekend, and find ways to combine existing media into something new.

I think J to the W was right. These are the worst of times and, “like some guy might have said once,” the best of times.



Saturday, February 25, 2012

Regeneration

Regeneration (or, how a failed TV pilot restored my faith in art and humanity)

It's been a couple of months since I wrote a proper blog entry. A far cry from the early days of this blog, when I was posting every day. Back then I was recapping which scenes were being filmed 25 months ago on that day, as a way of promoting my then-imminent world premiere screening of Saberfrog.

This past October I started a new day job, which I guess is always a big life change. It's a great job that fully uses my skills, but it has also kept me very busy. I found myself having less and less inclination to keep up my writing or to really do anything with Saberfrog.

I began to develop a theory (which I'm sure someone else has also thought of) that we create art only when we are dissatisfied. I remembered that it was a much younger and more alienated me who went to film school in the hopes of becoming a writer-director. And I also thought about how much less magical the movies seem to be today – the bankruptcy of Kodak, the hiatus of Rochester's 360|365 film festival, and the fact that Hollywood executives has so little faith in their own industry that they think movies have to be based on an established brand from another medium (comics, TV, board games, etc) in order to convince people to go see them.

So weeks went by without me writing anything. At the end of 2011, I was going to post something about two people who passed away that year: Ken Russell, director of Altered States, and John Neville, star of The Adventures of Baron Munchausen, two films that had a huge influence on Saberfrog. But I was busy and that never happened. I was even going to write a blog entry announcing that I was done with the blog, and that maybe I was done with filmmaking as well.

But all that changed this past weekend, when I went to Los Angeles to attend the Doctor Who convention Gallifrey One.

I had gone to Gallifrey a few times in the early-to-mid 2000s and enjoyed it, but financial and relationship-related constraints caused me to stop going. (And disillusionment with fandom caused me to stop going to genre conventions of any kind anyway, a point I'll return to later.)

But I went this year because William Russell, one of the original cast members – now in his late eighties – was scheduled to appear, and as a longtime Who addict I decided that was not something I could bear to miss.

The last time I'd gone to a Doctor Who convention was around 2006 or so, when the modern series was still new, and the lovably grubby old show was still the main draw. This time, I was immediately struck by the vast majority of people dressed as characters that hadn't existed the last time I went to this convention.

The crowd was now younger and more female, and for the first time I saw with my own eyes a trend I'd previously only heard about – that of women going to conventions dressed as customized female versions of male characters (i.e. with a skirt or dress instead of pants, and maybe a girlier tie or jacket). After years of learning to associate fandom with grumpy middle-aged goons bemoaning their lost childhood, I was struck by the sight of fans expressing (gasp!) creativity, and having the same curiosity and excitement that I had when I first discovered the show.

I was struck by the genuine joy and enthusiasm for all aspects of Doctor Who. No character was too obscure or unpopular not to merit a fan-made costume. (The most obscure was surely the Doctor as depicted in Scream of the Shalka, an animated web series that was meant to be an official continuation of the old series before being swiftly buried once the new live-action series was greenlit.)

I did indeed get to see William Russell in person. I also got to chat with Steve Roberts, one of the wizards behind the restoration of old episodes for DVD release. I also met the guys behind BroaDWcast, a New Zealand-based website devoted to archiving the history of Doctor Who airings around the world (amusingly, they seem to have used my blog as a source for their WXXI entry).

But the highlight of the weekend was surely a screening of the 1996 Doctor Who TV movie (made as a pilot for an American series that never happened), with live commentary provided by its stars and producer, all of whom were guests at the convention this year.

It was one of the greatest movie screenings I've ever attended.

Sometimes it's fun to watch a movie on its own terms, as a work of entertainment. Sometimes it's fun to listen to a DVD commentary, and listen to the creators tell their anecdotes and war stories. And sometimes it's fun to watch a movie with friends who talk over it and laugh with or at it. Impressively, this screening managed to entertain on all those levels at once. The producer and stars spoke just enough to be amusing and enlightening, and just little enough that you could follow the movie on its own. They and their film had a huge audience, laughing and cheering from beginning to end.

And still, that's only part of what made this screening so great to me. To explain the rest, I have to backtrack a bit …

The week before leaving for Gallifrey, I happened to visit YouTube, and one of the featured videos was of someone reviewing the Star Wars novel Darth Plagueis. The reviewer gave the book a glowing review, saying it made him think a lot about philosophy and politics, and that it helped explain certain plot details in the Star Wars films.

I haven't read this book, but the reviewer spoke with an intelligence and insight that I'd stopped hoping for in Star Wars fans, at least the ones in my own age group. He seemed to be interested in larger concepts and ideas, as well as fleshing out his knowledge of the Star Wars universe. (The book's title character does not appear onscreen in the films, but is mentioned in dialogue in Episode III.)

I thought about how reading, viewing, and storytelling habits have changed in recent years. People complain that movies are all sequels, remakes and franchises now, and I've been foremost among them. But there is something to be said for creating a world, story and characters across multiple installments and multiple media, secure in the knowledge that a committed audience will be able to keep track of it all and will make the mental effort to form it all into a whole.

During my trip to Los Angeles, my friend John and I managed to squeeze in a screening of the 3D rerelease of Star Wars Episode I: The Phantom Menace. I've always had mixed feelings about this film – while I never hated it the way my contemporaries did, I've always found it a flawed film that could have gotten a better response simply by being better-paced and less confusing. I was on the fence about seeing it again, but knew that if I did, it would have to be in Los Angeles, not Rochester; and that I would have to see it with John, who's slightly younger than me and more of a fan of the film.

Seeing it on the big screen again, and in 3D no less, I was pleasantly surprised. The bold, CGI-heavy visuals and convoluted plot don't seem so jarring today. The last 13 years of TV shows, novels, comics and games have trained audiences to follow complex narratives with multiple characters. Even the slow spots were enlivened with colorful background detail. And of course, unlike the original films, Episode I was surely made with the knowledge that there would be books and games to explore all of its nooks and crannies. (Bounty hunter Aurra Sing, who appears very briefly onscreen during the pod race, went on to play a larger role in the Clone Wars TV series.)

The famous Red Letter Media fan review of Episode I seemed to argue that the earlier films were better because they were more straightforward and easier to follow. But there's now a younger, smarter, more media-savvy audience who doesn't need things to be made easy to follow. Episode I was made for them, not for the slacker generation who still cling desperately to their own 1970s childhood (when pop culture was a lot dumber, as Steven Berlin Johnson has argued).

All of this put me in exactly the right frame of mind to watch the Doctor Who TV movie with an enthusiastic crowd of fans. Since its 1996 debut, this film has struggled to shake off its reputation as merely a failed TV pilot. It was considered too glossy, mawkish and Americanized to properly “count” as Doctor Who in the eyes of established fans, while being too saddled with continuity and backstory to have a prayer of appealing to mainstream viewers.

But like Episode I, the Doctor Who TV movie seems to have been made for a future audience with different expectations. In 1996, both Doctor Who fans and indie-slacker types had a stifling distrust of anything that appeared to be competently made or decently financed. But now there's a new audience who got into Doctor Who through the new series. To them, there's nothing wrong with lavish production values, a soaring orchestral score, or hints of romance between the Doctor and a human woman – that's all the stuff they like about Doctor Who to begin with!

Far from being dumbed down, the TV movie is fast-paced and funny, full of action and spectacle, with throwaway jokes and colorful supporting characters. The supposedly garbled plot was surprisingly easy to follow, and the high stakes (Earth and a big chunk of the universe are in danger, and the Doctor's time machine is out of power!) justify its position as “Doctor Who: The Movie.” I know fans objected to the fact that the film contained a shootout and a motorcycle chase. But it's a very old-fashioned, Gen-X attitude to think that a franchise must never, ever do anything it hasn't already done yet.

And any complaints that the TV movie relies too heavily on audience knowledge of Doctor Who can at last be dismissed. It may have been a misstep in 1996, but the world has caught up. People do know about the Doctor and his universe. They know the TARDIS is alive (a recent Neil Gaiman-scripted episode dwells on this at length), so why shouldn't a surgeon like Grace Holloway be able to repair her? (That might not be what the script had in mind, but fan culture is interactive – you can draw on your own knowledge and imagination to fill in any gaps.) And the Paul McGann-performed Eighth Doctor, seen onscreen in this movie only, has (like Aurra Sing) led a full life in other media, enjoying a loyal and passionate following.

The TV movie's producer, Philip Segal – who struggled for seven years to bring Doctor Who back from oblivion, only for the result of his labor to be ignored or condemned – must have felt validated at that screening. If I ever again hear the question “If you could switch places with someone famous, who would it be?” that will be my answer – to be Philip Segal on the afternoon of February 19, 2012. I can only begin to imagine how it must have felt to see your long-maligned kid get crowned homecoming queen like that, in the company of the family who helped you raise her.

That screening, and the weekend overall, was the latest and biggest sign that it was finally time to leave the bad old days behind.

For more than half my life – since “Generation X” first became a thing – I've felt poisoned by the relentless assumption that anything true or “real” has to be despairing and angry and mean-spirited.

I looked to sci-fi and fantasy as a respite, as a sign that things could be better. Name authors such as Asimov and Bradbury talked about the strength and inspiration they found as young writers entering “fandom”. But I eventually concluded that they belonged to an older world, when people were optimistic and visionary, and set themselves positive goals to strive for.

The fans closer to my own age, that I actually knew, seemed defined by resentment and jealousy. The fact that they'd been unpopular in high school, or had problems at home, was to them universal proof that everything, everywhere, was contaminated. To them, life's obstacles were something to be complained about, not overcome. And I slowly came to notice that the way fans of my generation defined themselves was in opposition to someone else. To bolster their own puny self-esteem, they needed to find someone else to pick on, just as they had been picked on.

My first indication of this came in the mid-to-late 1990s, when I was hanging out with aspiring sci-fi authors. Devotees of sci-fi literature had (and maybe still have) an intense hatred of sci-fi movies and TV shows, so much so that – as a filmmaker myself – I sometimes felt like a closet Jew at a neo-Nazi rally. When going to conventions, I saw that no panel topic was too broad or specific that it wouldn't immediately devolve into bitching about movies and TV.

At one such panel, while listening to someone ramble about how much they hated Star Trek: Voyager, I thought: How did we get here? I thought fans were the smart guys, the cutting-edge guys, the guys who lived in the future sooner than everyone else. If they can't even cope with the existence of a mediocre TV show, how are they going to cope with the sweeping social and technological changes that sci-fi is supposedly preparing us for?

But because I still identified with fandom, I tried to overlook this. I tried to overlook the tendency of literary-SF authors and readers to condemn every medium but their own. I tried to overlook the tendency of Doctor Who fans (in those days) to hate anything made after the early 1980s (or after the mid-1970s, in the case of extremists). I tried to suppress my growing suspicion that these weren't the smart guys – that these were the dumb guys, who couldn't cope with new styles or approaches, who resented “kids” who were in fact older than they'd been when they'd become fans.

But the constant, unrelenting moaning about the Star Wars prequels, and the smug personal attacks on George Lucas, was the last straw for me. That's when it occurred to me that Generation-X fandom, with their constant bleat of “my childhood!”, is about keeping your own maturity and comprehension levels as low as possible, to the absolute exclusion of anything new or different. I don't agree with everything Lucas has done, but he was one of my biggest inspirations as a young filmmaker – his own example proved that a small-town kid with limited social skills could overcome obstacles and learn to be a writer, a director, and a businessperson – so I always take those insults kinda personal.

And it's not just Star Wars. Whenever I hear Gen-X nerds criticize anything (even something I don't like either), it makes me want to ask: How are you smarter than a person who made something? How are you more accomplished than the person who wrote a script, finished a novel, drew a comic book, devised a TV story arc? If you know so much more about the craft than the people who do it for a living, why do you have nothing to show for it, even in an age when the tools for creating and distributing stories have never been more widely available? Not to play the old-man card, but 20 years ago people still had to do things the hard way – they loaded film cameras and typed on typewriters – and still managed to create art, instead of just having resentment and jealousy towards the people who did.

In the 1990s I sometimes saw interviews with indie-type filmmakers like Quentin Tarantino or Terry Gilliam or Spike Lee, in which they would bash Hollywood or other directors (often gratuitously) ... but at least when they did it, there was the implication that they themselves were aspiring to do something different, that they wanted to be part of the solution.

I sometimes encounter people who would rather make nothing at all than gain experience making something bad. I disagree with this attitude. Making something bad requires the ability to make something. And making something requires knowing the craft to at least a basic degree, and it requires the ability to complete a project. It's also a learning experience; you develop new skills and, hopefully, figure out how to do better next time. Every time I make a film, I'm a different person at the end of it. And I'd like to think that other people are similarly capable of personal growth, but multiple encounters with bitter idiots had caused me to abandon any such hope.

It took Gallifrey 2012 to strip away that armor of cynicism that I'd built up in recent years. There's now a younger generation that is a hell of a lot more fun. They don't have the same allergy to anything bright or cheerful, or that girls might like. And I find that I can actually stand to be around them. I can't say for sure what caused this cultural shift (I'm sure the Internet is a big part of it), but I think I can at least say what the shift is.

For the past century or so, art was seen as an act of defiance. The way you proved that you were an artist was by criticizing society, or corporations, or the government, or by showing how depressed and alienated you were. And if you weren't an artist, the way you proved you were sophisticated was by appreciating things that were depressing or alienated, to the exclusion of anything more light-hearted. Even in more populist artforms like film and/or sci-fi, the way something gets hailed as “art” is by being cold and depersonalized, or satirically despairing of the direction in which things are headed. And if you ever have a craving for something a bit less dull or depressing or hectoring … well, that just means you've been brainwashed by The System and need your consciousness raised. Or it means that you're one of the bad guys, oppressing everyone with your bourgeois aesthetics.

While sci-fi fans only rarely overlap with the tweed-jacket-and-goatee stereotype I just described, they have often seemed to carry a similar attitude that the whole world is their enemy. So many of geek culture's iconic characters – Spock, Data, Ripley, Han Solo, almost any superhero – are defined by their outsider status. They either don't have normal human emotions, or have been made tough and stoic by experience. Many genre characters (superheroes in particular) are suffering martyrs, designed to appeal simultaneously to the high self-importance and low self-esteem of those fans who grew up in less tolerant times.

That brooding attitude makes a certain amount of sense when you're struggling to navigate the labyrinth of adolescence. But personally, I think you're eventually supposed to stop being fifteen, and develop the capacity for emotions other than jealousy and sarcasm. The newer generation seems to be a lot more confident and a bit more interested in what they can do, not what they can't.

But, but … you may say. But what about the economy, and the environment, and the Republicans/Democrats, and reality TV, and

There will always be bad things. Emphasizing them, and using them as an excuse to give up on achievement and happiness, does not make you wiser than other people. The wise people are the ones who try to do something to make the world better. Either by volunteering, or by creating art, or just by being good at their job and good to their loved ones.

In a world of cynics, it takes courage to like something, and no courage at all to hate something.

And besides, sometimes the thing you hate is the thing someone else loves, and bashing it will just make you look like a dick. Some reality TV shows are good. I liked L.A. Ink (especially Hannah).

I guess all of this is just me de-toxing, and getting the bad stuff out of my system once and for all, so I can move forward as a filmmaker, as an artist, and as a person.


P.S. As I was sitting in Starbucks finishing this post, the loudspeaker started playing Iggy Pop's “Lust for Life.” This might be meaningful. Or not.