Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Wednesday, December 12, 2012

An inspiring video for 12-12-12


Yup, it's 12-12-12. If I was really clever I would have posted this at 12:12 pm, but oh well.

To celebrate, here's a video that I'm very happy with, that I've contrived to give a “12” theme:


These are the man-on-the-street interviews that I recorded during my road trip. I asked several creative people questions about art – why we make it, why it's important, and how to cope with pressures not to do it.

I asked these questions because they were questions that I, after several years of ups and downs with this movie, found myself struggling with. But while I'd been finding these problems to be increasingly unsolvable on my own, everyone I interviewed had upbeat and articulate answers.

I presented a rough assembly of the footage at a Buffalo Movie-Video Makers meeting, but the editing still needed work. I then tightened it up to 10 minutes so it would fit nicely on YouTube.

What motivated me to refine it further, however, was a call for submissions for short videos to screen at a holiday party at Squeaky Wheel. Videos needed to have either a “December” or “12” theme, and I reasoned that since I asked 5 artists 7 questions, I met the “12” criterion.

I'd already gotten it down to 10 minutes so it would fit nicely on YouTube, but Squeaky Wheel's length restriction was only 5 minutes. So I edited tighter and tighter and tighter, until the video said everything in 5 minutes that it had said in 10.

While the video didn't get accepted (they liked it but didn't think it fit a party mood), it gave me a reason to trim it as tight as possible, and I'm happy with the result. In fact, this video is probably the greatest souvenir I took home from the trip.

Even while reviewing my earlier 10-minute cut, I realized that I had gotten a pep talk from five strangers. Whenever filmmaking – or any other creative enterprise – starts to seem like too much hassle for too little reward, I can now rewatch this video and be reminded why I should press on. The realization that I even got such enthusiastic input from five strangers – after years of considering myself an introvert – is a shot in the arm as well. Whenever I'm at risk of letting bitter, small-minded, unadventurous, unimaginative people get to me, I can watch this video and be reminded what it's all about.

Also, I'm finally sending out review copies of the movie, to get some press and maybe even some distribution nibbles. This is something I should have done earlier, but with everything else going on in my life lately it never quite made it to the top of my to-do list. However, I'm motivated to do it now, because I want to start 2013 with a fresh project. It might be a spin-off project related to Saberfrog, or it might be something completely new and different.

My goal is to take everything I've learned from Saberfrog and build on it. Moviemaking is a form of communication, and I'm ready to get the conversation going again.

So thank you to John, Calvin, Cynthia, Vanita and Caitlin for your inspiration, and for making the journey worthwhile.

Tuesday, October 30, 2012

Saberfrog Road Trip-Final Report


So this was it. It was time to re-enact the fictional road trip depicted in the movie.

On a Saturday afternoon, I left Rochester to drive to Hartford, Connecticut, the starting point for my road trip. The drive was beautiful, and it always feels good to get away from home and hit the open road.

I had wanted Josh, the main character in Saberfrog, to be living in a fairly middle-class and corporate area before he goes on his quest to find himself. After some research I decided to pick Hartford, Connecticut as the city from which his journey begins.

When it came time to research venues, however, I discovered that Hartford actually had more of an art scene than I expected. Real Art Ways was an art gallery / movie theater that seemed like an ideal choice, but I ended up going with the more economical choice of The Outer Space, a smaller venue in nearby Hamden. However, I decided I would pay a visit to Real Art Ways while I was in the area.

There I watched a documentary called Reality is Embarrassing, about an impish artist best known as a puppeteer on Pee-Wee's Playhouse. It seemed fitting to see that film, since I was making a documentary – or at least a video diary – of my own as part of the trip. Before leaving Real Art Ways, I was able to record my first interview. I happened to be there on the projectionist's last day working there before taking another job near Boston, and he was an aspiring filmmaker himself. This was a ridiculous stroke of good luck, and he proved to be a great interview subject.

While I had been very determined to book a showing in Baltimore, I had been unable to find a venue that was both affordable and available in the time frame I was looking for. But for the sake of my trip, I wanted to visit the city anyway.

In the film, Baltimore is where Josh's friend Terrance has made a new life for himself. My prior knowledge of Baltimore was pretty much limited to its status as John Waters' hometown, and in real life I found the city agreeable funky.

Again I went to a movie at a venue I'd considered – this time it was The Charles Theatre, and I decided to go see Liberal Arts, a comedy-drama about a thirtysomething trying to reconnect with his own college-age optimism. Despite its quasi-pretentious title, I'd read a couple interesting reviews that made me decide I should check it out, and I'm glad I did. The film touched on a number of the same themes as Saberfrog, and though reviews have apparently been mixed, I found that the film spoke to me deeply. In an age of so much bitterness and sarcasm, here was a movie which showed people still yearning for beauty and meaning, while struggling to come to terms with the past and moving forward with their lives. I loved it.

I'm not sure Liberal Arts ever opened in Rochester, so seeing it at The Charles would have been enough to make the trip to Baltimore worthwhile. But as luck would have it, Creative Alliance at the Patterson (another venue I'd investigated) was holding an open screening the very evening that I was in town. And I just happened to be carrying with me a DVD of the Saberfrog trailer and two short promos of myself and John Karyus, a DVD which I'd prepared for my presentation to the Buffalo Movie-Video Makers group some weeks earlier.

So in a limited sense, I did get to have a Baltimore screening after all. My videos were well-received, and one of the audience members turned out to be a friend of Rochester-area filmmaker Chris Seaver, and recognized Karyus from his roles in Seaver's films.

I also got to record two more interviews, one with a filmmaker working on a documentary about an irreverent priest that he admired, and one with a woman who worked at the Patterson as a bartender but was also a singer in an R&B band.

In each city that I visited, I tried to investigate the local arts scene as much as I could in the time that I had. When I originally wrote the script, I knew very little about Pittsburgh and really only associated it with George Romero zombie films, so I was pleasantly surprised to discover what a thriving arts scene it seemed to have. The Pittsburgh portion of the movie was filmed in Buffalo, at a club called The Shadow Lounge, and I was amused to discover that the real Pittsburgh also has a place called The Shadow Lounge!

Saberfrog was booked at Pittsburgh Filmmakers, which is an awesome place – by Rochester/Buffalo standards, it's like Visual Studies Workshop, Squeaky Wheel and the Little Theatre all rolled into one. The venue houses a cafe as well as a screening room, and offers filmmaking classes, equipment rentals, and screenings of classic movies.

While in Pittsburgh, I tried to go to the Toonseum, which seemed to be a museum devoted to cartoons and/or animation. I never actually got to go the Toonseum, unfortunately – I couldn't find a decent parking space anywhere near it – but along the way I got to see the gorgeous architecture in downtown Pittsburgh.

This would prove to be something of a theme during my trip – not completely succeeding at my original mission, but having positive experiences along the way that I would never have had if I hadn't made the attempt. While I sold a few copies of the movie on DVD, neither the Hamden screening nor the Pittsburgh screening drew the crowd I was hoping for. This took the wind out of my sails a bit, somewhat hampering my efforts to publicize the remaining screenings.

The Cleveland showing at Cedar Lee Theatre was competing against at least two events I knew of – a Browns game and a local stage performance of the Rocky Horror Show, so both jocks and nerds would have had other things to do. The Buffalo showing at Hallwalls, though it turned out to be on the same night as an election debate, gave me the chance to reconnect with an old college classmate who came to the show.

Toronto seemed like the biggest canary in the coal mine as far as the status of independent cinema. The Toronto Underground Cinema – an alternative venue that I've always wanted to visit – announced back in August that they were closing their doors. The Bloor Cinema, apparently due to financial struggles, has been taken over by the Hot Docs film festival and been rebranded as a venue mainly for documentaries, meaning that the kind of cult film showings I'd so often enjoyed there (including Troll 2, Hobo with a Shotgun, and Poultrygeist) will now be much more rare. Most surprisingly, the NFB Mediatheque – a viewing center that I only just discovered in my previous visit to Toronto a couple months earlier – has also shut its doors and is now open by appointment only.

Fortunately, a few alternative film venues still survive. One of these was Trash Palace, which shows 16mm film prints on Friday nights. I went to their showing of an old black-and-white film called Stakeout. One of the attendees was an aspiring filmmaker himself, who said out loud what I'd been forced to realize – that the ease of access to moviemaking tools has somewhat devalued the status of low-budget films, and that you now have to be more creative in order to put on a show that people will attend.

While in Toronto I also encountered a group of stilt-walking street performers, two of whom I got to interview. They too were articulate and enthusiastic in explaining why art is important to them.

Saberfrog screened at CineCycle, a funky hole-in-the-wall venue that typically shows experimental films. It strangely fit the Canada-set finale of the movie (which I won't spoil if you haven't seen it). Each time I watched the film on a big screen one more time, it seemed more and more like a film made by someone else. It started to feel like a movie that belonged in the world, not just in my own head.

I'm glad I went through the process of trying to self-distribute a movie. It was a learning experience, and an opportunity to try and create the kind of underground film screenings that I always used to go to when I was a student. But I think the era for this kind of event may be nearing its end. People now expect to be able to consume media where and when they want, and when you commit to a single showing you're competing against whatever else might be going on in town at that time … which can be a difficult thing to know about weeks or months in advance.

I originally wanted to book these kinds of screenings over a year ago, when the film was newer, but as usual I had ups and downs in my own life (including a new job) that made this impractical. Failing that, I should have booked these shows a few months earlier than I did, so that I could have spent more time and effort on publicity, but there too I had some events in my personal life that put me behind schedule. Having all the shows so close together in time was possibly a mistake – although it made the trip seem more like a continuous journey (despite being spread across three weekends), it gave me less time or energy to promote the individual shows separately.

The biggest thing that I learned the hard way, though, is that I wasn't prepared for the amount of self-publicity that would be required. I became a writer and filmmaker specifically because it was a more indirect way of expressing myself. But in the social-media age, you're supposed to be an aggressive self-promoter, which takes me somewhat outside my comfort zone. I'm of the older school where the artist stays remote – it's the work that's important, not the author. That older approach is, depending on your point of view, based on shyness (“I don't want to put myself out there”) or arrogance (“I will only deign to communicate with my audience on special occasions”) or both.

In a previous post, I said that when I see a film, I hope to see something that will blow my mind. But having that kind of epiphany is an inward, solitary journey. Art – as maker or as consumer – is no longer a solitary journey of discovery. It's supposed to be social. You have to “engage with your audience” in order to make friends, so that you have someone to invite to your show!

When I was a kid, oddball short films would play on 16mm in classrooms and libraries, and as filler on cable TV. Those obscure, eccentric films played a large role in inspiring me to become a filmmaker myself, but I think this road trip helped me to finally close the door on that obsession. In the age of YouTube and streaming, perhaps there's no longer anything really underground about making movies. The idea of making something unique and original and personal still appeals to me, but you can't afford to think of yourself as a unique snowflake. You have to think like a salesman, and aim at a specific audience.

I'm also ready to let go of the 90s nostalgia which seems to permeate the indie film scene currently. It may be a while before that scene consists of newer guys who are fully at ease with how things are now, rather than struggling to unlearn outdated expectations from the Miramax era.

Perhaps the most tangible benefit from this trip was the handful of interviews I conducted with artists that I met on my journey. I asked each of them what I personally found to be highly challenging philosophical questions – why do we make art, how do we justify the sacrifices required, how does one balance the inner compulsion to be an artist against conflicting responsibilities? To my surprise, each person I interviewed had clear and articulate responses to these questions.

I guess the biggest thing I've learned is that I can no longer afford to be a loner. When I was young I felt like a loner, and it was that sense of alienation that drove me to become a filmmaker. But after the experiences and accomplishments I've had in my life, I'm not that person any more. I have to come to terms with living in a more socially connected world.

When I got home from this trip, I thought for sure that I was done with filmmaking, that I could divide my entire life into before and after Saberfrog. But within days of coming home, there was a networking event and a “how to promote your film” seminar (both at Squeaky Wheel in Buffalo), neither of which I wanted to pass up. And I still have ideas for the tie-in novel … and another screenplay … so I guess I just can't turn it off.

I do feel that I've raised the public profile for Saberfrog just a little bit, and met some new people. And the trip forced me to finally complete a decent DVD. So on a personal level, the trip has been a (qualified) success. Now I just need to do what I should have done earlier – send the film out to various websites to get it reviewed, and get the film online so that it's commercially available.

The Saberfrog road trip may be over, but it seems the Saberfrog journey is just beginning.


Saturday, February 25, 2012

Regeneration

Regeneration (or, how a failed TV pilot restored my faith in art and humanity)

It's been a couple of months since I wrote a proper blog entry. A far cry from the early days of this blog, when I was posting every day. Back then I was recapping which scenes were being filmed 25 months ago on that day, as a way of promoting my then-imminent world premiere screening of Saberfrog.

This past October I started a new day job, which I guess is always a big life change. It's a great job that fully uses my skills, but it has also kept me very busy. I found myself having less and less inclination to keep up my writing or to really do anything with Saberfrog.

I began to develop a theory (which I'm sure someone else has also thought of) that we create art only when we are dissatisfied. I remembered that it was a much younger and more alienated me who went to film school in the hopes of becoming a writer-director. And I also thought about how much less magical the movies seem to be today – the bankruptcy of Kodak, the hiatus of Rochester's 360|365 film festival, and the fact that Hollywood executives has so little faith in their own industry that they think movies have to be based on an established brand from another medium (comics, TV, board games, etc) in order to convince people to go see them.

So weeks went by without me writing anything. At the end of 2011, I was going to post something about two people who passed away that year: Ken Russell, director of Altered States, and John Neville, star of The Adventures of Baron Munchausen, two films that had a huge influence on Saberfrog. But I was busy and that never happened. I was even going to write a blog entry announcing that I was done with the blog, and that maybe I was done with filmmaking as well.

But all that changed this past weekend, when I went to Los Angeles to attend the Doctor Who convention Gallifrey One.

I had gone to Gallifrey a few times in the early-to-mid 2000s and enjoyed it, but financial and relationship-related constraints caused me to stop going. (And disillusionment with fandom caused me to stop going to genre conventions of any kind anyway, a point I'll return to later.)

But I went this year because William Russell, one of the original cast members – now in his late eighties – was scheduled to appear, and as a longtime Who addict I decided that was not something I could bear to miss.

The last time I'd gone to a Doctor Who convention was around 2006 or so, when the modern series was still new, and the lovably grubby old show was still the main draw. This time, I was immediately struck by the vast majority of people dressed as characters that hadn't existed the last time I went to this convention.

The crowd was now younger and more female, and for the first time I saw with my own eyes a trend I'd previously only heard about – that of women going to conventions dressed as customized female versions of male characters (i.e. with a skirt or dress instead of pants, and maybe a girlier tie or jacket). After years of learning to associate fandom with grumpy middle-aged goons bemoaning their lost childhood, I was struck by the sight of fans expressing (gasp!) creativity, and having the same curiosity and excitement that I had when I first discovered the show.

I was struck by the genuine joy and enthusiasm for all aspects of Doctor Who. No character was too obscure or unpopular not to merit a fan-made costume. (The most obscure was surely the Doctor as depicted in Scream of the Shalka, an animated web series that was meant to be an official continuation of the old series before being swiftly buried once the new live-action series was greenlit.)

I did indeed get to see William Russell in person. I also got to chat with Steve Roberts, one of the wizards behind the restoration of old episodes for DVD release. I also met the guys behind BroaDWcast, a New Zealand-based website devoted to archiving the history of Doctor Who airings around the world (amusingly, they seem to have used my blog as a source for their WXXI entry).

But the highlight of the weekend was surely a screening of the 1996 Doctor Who TV movie (made as a pilot for an American series that never happened), with live commentary provided by its stars and producer, all of whom were guests at the convention this year.

It was one of the greatest movie screenings I've ever attended.

Sometimes it's fun to watch a movie on its own terms, as a work of entertainment. Sometimes it's fun to listen to a DVD commentary, and listen to the creators tell their anecdotes and war stories. And sometimes it's fun to watch a movie with friends who talk over it and laugh with or at it. Impressively, this screening managed to entertain on all those levels at once. The producer and stars spoke just enough to be amusing and enlightening, and just little enough that you could follow the movie on its own. They and their film had a huge audience, laughing and cheering from beginning to end.

And still, that's only part of what made this screening so great to me. To explain the rest, I have to backtrack a bit …

The week before leaving for Gallifrey, I happened to visit YouTube, and one of the featured videos was of someone reviewing the Star Wars novel Darth Plagueis. The reviewer gave the book a glowing review, saying it made him think a lot about philosophy and politics, and that it helped explain certain plot details in the Star Wars films.

I haven't read this book, but the reviewer spoke with an intelligence and insight that I'd stopped hoping for in Star Wars fans, at least the ones in my own age group. He seemed to be interested in larger concepts and ideas, as well as fleshing out his knowledge of the Star Wars universe. (The book's title character does not appear onscreen in the films, but is mentioned in dialogue in Episode III.)

I thought about how reading, viewing, and storytelling habits have changed in recent years. People complain that movies are all sequels, remakes and franchises now, and I've been foremost among them. But there is something to be said for creating a world, story and characters across multiple installments and multiple media, secure in the knowledge that a committed audience will be able to keep track of it all and will make the mental effort to form it all into a whole.

During my trip to Los Angeles, my friend John and I managed to squeeze in a screening of the 3D rerelease of Star Wars Episode I: The Phantom Menace. I've always had mixed feelings about this film – while I never hated it the way my contemporaries did, I've always found it a flawed film that could have gotten a better response simply by being better-paced and less confusing. I was on the fence about seeing it again, but knew that if I did, it would have to be in Los Angeles, not Rochester; and that I would have to see it with John, who's slightly younger than me and more of a fan of the film.

Seeing it on the big screen again, and in 3D no less, I was pleasantly surprised. The bold, CGI-heavy visuals and convoluted plot don't seem so jarring today. The last 13 years of TV shows, novels, comics and games have trained audiences to follow complex narratives with multiple characters. Even the slow spots were enlivened with colorful background detail. And of course, unlike the original films, Episode I was surely made with the knowledge that there would be books and games to explore all of its nooks and crannies. (Bounty hunter Aurra Sing, who appears very briefly onscreen during the pod race, went on to play a larger role in the Clone Wars TV series.)

The famous Red Letter Media fan review of Episode I seemed to argue that the earlier films were better because they were more straightforward and easier to follow. But there's now a younger, smarter, more media-savvy audience who doesn't need things to be made easy to follow. Episode I was made for them, not for the slacker generation who still cling desperately to their own 1970s childhood (when pop culture was a lot dumber, as Steven Berlin Johnson has argued).

All of this put me in exactly the right frame of mind to watch the Doctor Who TV movie with an enthusiastic crowd of fans. Since its 1996 debut, this film has struggled to shake off its reputation as merely a failed TV pilot. It was considered too glossy, mawkish and Americanized to properly “count” as Doctor Who in the eyes of established fans, while being too saddled with continuity and backstory to have a prayer of appealing to mainstream viewers.

But like Episode I, the Doctor Who TV movie seems to have been made for a future audience with different expectations. In 1996, both Doctor Who fans and indie-slacker types had a stifling distrust of anything that appeared to be competently made or decently financed. But now there's a new audience who got into Doctor Who through the new series. To them, there's nothing wrong with lavish production values, a soaring orchestral score, or hints of romance between the Doctor and a human woman – that's all the stuff they like about Doctor Who to begin with!

Far from being dumbed down, the TV movie is fast-paced and funny, full of action and spectacle, with throwaway jokes and colorful supporting characters. The supposedly garbled plot was surprisingly easy to follow, and the high stakes (Earth and a big chunk of the universe are in danger, and the Doctor's time machine is out of power!) justify its position as “Doctor Who: The Movie.” I know fans objected to the fact that the film contained a shootout and a motorcycle chase. But it's a very old-fashioned, Gen-X attitude to think that a franchise must never, ever do anything it hasn't already done yet.

And any complaints that the TV movie relies too heavily on audience knowledge of Doctor Who can at last be dismissed. It may have been a misstep in 1996, but the world has caught up. People do know about the Doctor and his universe. They know the TARDIS is alive (a recent Neil Gaiman-scripted episode dwells on this at length), so why shouldn't a surgeon like Grace Holloway be able to repair her? (That might not be what the script had in mind, but fan culture is interactive – you can draw on your own knowledge and imagination to fill in any gaps.) And the Paul McGann-performed Eighth Doctor, seen onscreen in this movie only, has (like Aurra Sing) led a full life in other media, enjoying a loyal and passionate following.

The TV movie's producer, Philip Segal – who struggled for seven years to bring Doctor Who back from oblivion, only for the result of his labor to be ignored or condemned – must have felt validated at that screening. If I ever again hear the question “If you could switch places with someone famous, who would it be?” that will be my answer – to be Philip Segal on the afternoon of February 19, 2012. I can only begin to imagine how it must have felt to see your long-maligned kid get crowned homecoming queen like that, in the company of the family who helped you raise her.

That screening, and the weekend overall, was the latest and biggest sign that it was finally time to leave the bad old days behind.

For more than half my life – since “Generation X” first became a thing – I've felt poisoned by the relentless assumption that anything true or “real” has to be despairing and angry and mean-spirited.

I looked to sci-fi and fantasy as a respite, as a sign that things could be better. Name authors such as Asimov and Bradbury talked about the strength and inspiration they found as young writers entering “fandom”. But I eventually concluded that they belonged to an older world, when people were optimistic and visionary, and set themselves positive goals to strive for.

The fans closer to my own age, that I actually knew, seemed defined by resentment and jealousy. The fact that they'd been unpopular in high school, or had problems at home, was to them universal proof that everything, everywhere, was contaminated. To them, life's obstacles were something to be complained about, not overcome. And I slowly came to notice that the way fans of my generation defined themselves was in opposition to someone else. To bolster their own puny self-esteem, they needed to find someone else to pick on, just as they had been picked on.

My first indication of this came in the mid-to-late 1990s, when I was hanging out with aspiring sci-fi authors. Devotees of sci-fi literature had (and maybe still have) an intense hatred of sci-fi movies and TV shows, so much so that – as a filmmaker myself – I sometimes felt like a closet Jew at a neo-Nazi rally. When going to conventions, I saw that no panel topic was too broad or specific that it wouldn't immediately devolve into bitching about movies and TV.

At one such panel, while listening to someone ramble about how much they hated Star Trek: Voyager, I thought: How did we get here? I thought fans were the smart guys, the cutting-edge guys, the guys who lived in the future sooner than everyone else. If they can't even cope with the existence of a mediocre TV show, how are they going to cope with the sweeping social and technological changes that sci-fi is supposedly preparing us for?

But because I still identified with fandom, I tried to overlook this. I tried to overlook the tendency of literary-SF authors and readers to condemn every medium but their own. I tried to overlook the tendency of Doctor Who fans (in those days) to hate anything made after the early 1980s (or after the mid-1970s, in the case of extremists). I tried to suppress my growing suspicion that these weren't the smart guys – that these were the dumb guys, who couldn't cope with new styles or approaches, who resented “kids” who were in fact older than they'd been when they'd become fans.

But the constant, unrelenting moaning about the Star Wars prequels, and the smug personal attacks on George Lucas, was the last straw for me. That's when it occurred to me that Generation-X fandom, with their constant bleat of “my childhood!”, is about keeping your own maturity and comprehension levels as low as possible, to the absolute exclusion of anything new or different. I don't agree with everything Lucas has done, but he was one of my biggest inspirations as a young filmmaker – his own example proved that a small-town kid with limited social skills could overcome obstacles and learn to be a writer, a director, and a businessperson – so I always take those insults kinda personal.

And it's not just Star Wars. Whenever I hear Gen-X nerds criticize anything (even something I don't like either), it makes me want to ask: How are you smarter than a person who made something? How are you more accomplished than the person who wrote a script, finished a novel, drew a comic book, devised a TV story arc? If you know so much more about the craft than the people who do it for a living, why do you have nothing to show for it, even in an age when the tools for creating and distributing stories have never been more widely available? Not to play the old-man card, but 20 years ago people still had to do things the hard way – they loaded film cameras and typed on typewriters – and still managed to create art, instead of just having resentment and jealousy towards the people who did.

In the 1990s I sometimes saw interviews with indie-type filmmakers like Quentin Tarantino or Terry Gilliam or Spike Lee, in which they would bash Hollywood or other directors (often gratuitously) ... but at least when they did it, there was the implication that they themselves were aspiring to do something different, that they wanted to be part of the solution.

I sometimes encounter people who would rather make nothing at all than gain experience making something bad. I disagree with this attitude. Making something bad requires the ability to make something. And making something requires knowing the craft to at least a basic degree, and it requires the ability to complete a project. It's also a learning experience; you develop new skills and, hopefully, figure out how to do better next time. Every time I make a film, I'm a different person at the end of it. And I'd like to think that other people are similarly capable of personal growth, but multiple encounters with bitter idiots had caused me to abandon any such hope.

It took Gallifrey 2012 to strip away that armor of cynicism that I'd built up in recent years. There's now a younger generation that is a hell of a lot more fun. They don't have the same allergy to anything bright or cheerful, or that girls might like. And I find that I can actually stand to be around them. I can't say for sure what caused this cultural shift (I'm sure the Internet is a big part of it), but I think I can at least say what the shift is.

For the past century or so, art was seen as an act of defiance. The way you proved that you were an artist was by criticizing society, or corporations, or the government, or by showing how depressed and alienated you were. And if you weren't an artist, the way you proved you were sophisticated was by appreciating things that were depressing or alienated, to the exclusion of anything more light-hearted. Even in more populist artforms like film and/or sci-fi, the way something gets hailed as “art” is by being cold and depersonalized, or satirically despairing of the direction in which things are headed. And if you ever have a craving for something a bit less dull or depressing or hectoring … well, that just means you've been brainwashed by The System and need your consciousness raised. Or it means that you're one of the bad guys, oppressing everyone with your bourgeois aesthetics.

While sci-fi fans only rarely overlap with the tweed-jacket-and-goatee stereotype I just described, they have often seemed to carry a similar attitude that the whole world is their enemy. So many of geek culture's iconic characters – Spock, Data, Ripley, Han Solo, almost any superhero – are defined by their outsider status. They either don't have normal human emotions, or have been made tough and stoic by experience. Many genre characters (superheroes in particular) are suffering martyrs, designed to appeal simultaneously to the high self-importance and low self-esteem of those fans who grew up in less tolerant times.

That brooding attitude makes a certain amount of sense when you're struggling to navigate the labyrinth of adolescence. But personally, I think you're eventually supposed to stop being fifteen, and develop the capacity for emotions other than jealousy and sarcasm. The newer generation seems to be a lot more confident and a bit more interested in what they can do, not what they can't.

But, but … you may say. But what about the economy, and the environment, and the Republicans/Democrats, and reality TV, and …

There will always be bad things. Emphasizing them, and using them as an excuse to give up on achievement and happiness, does not make you wiser than other people. The wise people are the ones who try to do something to make the world better. Either by volunteering, or by creating art, or just by being good at their job and good to their loved ones.

In a world of cynics, it takes courage to like something, and no courage at all to hate something.

And besides, sometimes the thing you hate is the thing someone else loves, and bashing it will just make you look like a dick. Some reality TV shows are good. I liked L.A. Ink (especially Hannah).

I guess all of this is just me de-toxing, and getting the bad stuff out of my system once and for all, so I can move forward as a filmmaker, as an artist, and as a person.


P.S. As I was sitting in Starbucks finishing this post, the loudspeaker started playing Iggy Pop's “Lust for Life.” This might be meaningful. Or not.